V1.7.0 - 2026/08/03
- Fixed many cases where Mirror Symmetry was not applied to CBP Actions.
- Improved support for systems that issue volatile IDs — such as Rigify, whose operator IDs change every time the rig is regenerated. A CBP Action using an Operator step used to fail with an ID-mismatch error after each regeneration; it now fires even when the ID has changed.
- Fixed a crash that occurred when selecting a bone that had more than one Bone Node with the same name in the CBP Node Editor, and added a warning for duplicate Bone Nodes.
- Added a warning when two or more CBP Actions share the same name.
- The Bone Collection Viewer now lets you drag across multiple collections to toggle them quickly, just like Blender's native Bone Collections.
V1.4.2 - 2026/04/27
Fixed an error that prevented the system from working with linked objects when CBP settings were enabled.
V1.4.1 - 2026/04/26
- Fixed an error where, when changing properties in CBP action while a bone had keyframes, the bone's numerical values would revert to their keyframe values.
- Fixed some missing data in the sample file.
V1.4.0 - 2026/04/22
- Action Step Node / Operator behavior fix
Consolidated to single input including arguments
- Adjusted handling for hidden bones / added skip logic
- Pick parent and similar operations now correctly skip hidden bones
- Node type validation enabled
Prevents connecting nodes of incompatible types